ramblings about the Cormyr campaign
Once upon a time…..
Hello I am Damian, the wrong side of 40 and an avid D&D’er for nearly 30 years and a gamer for as long as i can remember.
I have always played games from a young age, cards and dominoes and monopoly and anything else I could persuade my parents to show me and play with me. My love of gaming comes from them and I can’t thank them enough for letting me play and explore and expand my imagination via games.
The D&D Years
It all started when I moved up from junior school to senior school and my mate Dave gave me a copy of the The Warlock of Firetop Mountain Fighting Fantasy book. I took it home intrigued, spent all night trying to find my way through the adventure but failed every time. Next morning in the playground he asked me what I thought and after I responded positively he said the following to me: “I have something even better to play” and that was it, we went to his house after school and his younger brother Kev ran a D&D adventure for us, (the magenta box version), and my life was changed forever. Within a couple of days I had designed my own dungeon and we were playing most evenings after school, killing goblins and skeletons and random critters in 10X10 rooms whilst looting treasure chests and hoping to avoid the gas traps that lurked at random in every corridor and room.
Not much has changed in the last 30 years, I still game with Kev regularly and catch up with Dave every month or so for some multiplayer action on the Xbox/PS, and sometimes, just sometimes, I sneak a 10×10 room with an orc guarding a treasure chest into the on-going campaign, just to see the smile on the players faces.
I have played D&D in the Forgotten Realms setting since the old grey box set was released in 1987 and the on-going campaign gravitated towards Cormyr fairly early on after I got the OGBS. Most recently Thunderstone has taken centre stage as the campaign hub and I plan on posting home-brew information here.
Cormyr was an instant hit for me when I read the Cyclopedia of the Realms. A stable kingdom surrounded by wilderness and plenty of internal intrigue with fractious nobles, ambitious merchants and secretive Wizards of War. The perfect place to run any genre of adventure and why the campaign is fully entrenched in the Forest Kingdom.
The current game uses the Castles and Crusades rule set published by Troll Lord Games supplemented by 1E and 2E material, as well as MERP modules, some 3E publishers, fan created work and any other inspiration that happens along!
The current ‘mini campaign’ within the larger on-going campaign is reaching 12th level and all the players know that they are adding to the history of the setting and that actions taken by other characters from 20+ years ago might come back to haunt them in the current timeline (as well as their actions having a permanent impact on the ‘future Realms’).