ramblings about the Cormyr campaign
Category Archives: Spells
Jeoly was carefully looking through the large travel chest the Sentinel of Mystra’s Shrine in Elventree had left her. A gift from her father he had said. The chest was crammed full to the brim with sheafs of parchment, several large glass jars filled with little glowing rocks or dozens of eyeballs from something she did not recognise and one large jar filled with a very bright red liquid she assumed was blood. There are large books in here too she silently said to herself, she could only hope they might be spell tomes. At the very bottom of the chest, carefully tucked away in one corner was a small cotton bag holding a rolled up scroll of parchment, an exquistely made braclet made of a very lightweight silvery metal inset with 5 flawless rubies and a note that simply said; “This is perhaps the greatest spell I have ever crafted”. Jeoly recognised her fathers handwriting and sobbed very loudly and for a very long time………
Razenstar’s Spell Storing, Level 7, Wizard
CT 1 round / 1 hour ritual R touch D see below SV n/a SR n/a Comp V,S,M
This spell allows the caster to make a non permanent item of spell storing (similar to a Ring of Spell Storing). The caster must have an exquisite item of jewellery made (of at least 10,000 gp value) with up to 5 gems embedded into the jewellery (each gem of at least 5,000 gp value).
The caster must prepare the item with a ritual casting of the ‘Enchant an Item’ spell immediately followed by Razenstar’s Spell Storing. This powers up each gem in the item allowing a wizard spell of up to fourth level to be cast into a gem one at a time (to a maximum of 5 spells/gems), the total time for all spells to be cast as part of the ritual cannot exceed 6 turns.
The wizard spells of level 4 and lower that are added as part of the ritual are absorbed by the gems and can be cast later by anyone wearing the spell storing item. The spell storing item created holds the spells indefinately until they are cast (at the level of the wizard who cast them into the item).
To renew/replace spells cast from a spell storing device requires another 6 turn ritual as described above although the caster has the option of leaving uncast spells in the item rather than replacing them with new spells.
The spell storing item is normally a bracelet, pectoral or tiara/head crown to accomodate the required worth of precious metals and gems, and is not destroyed by unleashing the spells from it.
Jeoly was settling down to a quiet evening of reading when she noticed a person was stood by her chair, quickly looking up and calling her paralysis spell to mind, she asked quietly who he was and what he was doing in her room.
“Greetings Jeoly Silverwands, I am the Sentinal of Mystra’s Temple in Elventree and I bring you a gift”
” A gift?” Jeoly asked, sitting unmoved in her chair, the weight of the Sentinal’s eyes stopping her from standing up.
“Yes a gift from your Father, a promise made between us when he gifted spell scrolls to the temple”. Jeoly was chilled to the bone, her father was riven from her on another plane of existence, maybe even in another time stream. She sat there trembling and mutely nodded. The Sentinal smiled and left the gift…..
Razenstar’s Anti-magic Ray, Level 5 wizard
CT 1 R 120 feet D 1round/3 caster levels SV n/a SR n/a Comp V,S,M
This spell is a variant of dipel magic. It creates a small eye which appears on the casters hand, this eye can fire a beam at one target per round, the beam acts like a targetted dispel magic. The caster can perform other actions in any round they do not fire the beam (except cast another spell). The spell lasts 1 round for every 3 levels the caster possesses. The material componenet for this spell is a small vial of beholder blood
Lord Xenith was carefully searching the abandoned thorp of Erimar, Xaven the scout approached and quietly beckoned his liege forward. They espied an open barn and within it one darkly robed man and six armoured men. They had herded the dozen villagers into the barn and then the wizard had started his work.
Lord Xenith was too late to save any of the villagers, they had been tied up and then killed.The wizard was extracting the innards from the disembowled victims and keeping the liver and pancreas. A holy rage built up in Xenith and he strode forward to the open barn. The first warrior fell before he has time to draw his sword, the second had barely turned around before his head was smote from his body. Xaven killed the third and fourth with well placed arrows, the last two warriors charged Xenith in a futile attempt to overbear the paladin but failed and the price of their failure was a swift death.
The wizard stood looking at Xenith and carefuly cast a spell, Xenith readed himself for the magical assault but it did not come, instead something very odd and quite unsettling happened, the wizard became a shifting squeaking mass of rats, holding the same shape and size of the wizard and then the mass fell to the ground and dozens, perhaps a hundred or more rats spilled out in all directions, running and squeaking and clawing at the dead villagers. Xenith and Xaven hacked and hewed at the mass of rats who were quickly disappearing into every nook and cranny they could find. The rats had gone and so had the wizard…….
Spell Level: Magic User, 2nd Level
Duration: 1 hour
Rat Race is a variant of the invisibility spell except as noted. The spell creates an illusion of the casters body turning into dozen’s of rats who then fall to the floor and scurry away as quickly as possible. The duration relates to how long the invisibility lasts (assuming the caster does not attack), See invisibility spell for other parameters.